We thought we would add a new case study to explain our work process in including real-world objects into our 3D visualisations when time or budget won’t allow us to achieve the finer detail needed in close camera situations. It is necessary to match the lighting and the camera angle of the 3D scene in …
Posts by Ashley Baker
In some small way every project we undertake gives us the chance to evaluate what has gone before, clarify if what we are doing is good enough or confirm if our approach is correct. Every asset we have created worked for the situation it was produced for but there is no guarantee it will work …